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NPC Generator

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Advanced [show]


Raymond Spaulding, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the large cave and found the beat up hammer and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Raymond Spaulding, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large black mantle and cape that has been intricately interwoven into his grey robe. He keeps his brown hair in a flapper bob. His eyes are amber and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Opinionated. Flaws: Ugly. Bonds: In love, Rich, Criminal record. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Wesley, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Drogo Alby, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears rags and sports a simple walking cane. His long red hair is drawn into a two foot long braid. His half smiles and blue eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Poor, Attractive, Family. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Drogo Alby, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)6 (-2) 11 (+0)15 (+2)
Skills History +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


William Conway, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the south to a Seamstress, William learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Seamstress for hire.

Motivation: To be a Sailor again.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Criminal record, Job, Nature. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

William Conway, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Nature +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 3000 sp.


Social Check DCs


Manfred Budd, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with grey pants, and he perpetually has his scythe ready. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Lazy. Bonds: Criminal record, Adventurer, Family. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Budd, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 8 (-1)7 (-2)
Skills Deception +0, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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