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NPC Generator

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Advanced [show]


Adelard Garfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Interpreter, Adelard learned a great deal about his mother's area of expertise. He worked as a nervous Interpreter and found it very stressful. He inherited the family business which he has now maintained for 4 years.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Garfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his whip. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Lance will drive conversation. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lance was born on a far southern plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Bentham, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)4 (-3) 6 (-2)10 (+0)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears many layers of old clothing at all times, marred by beers. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist, Justice, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Ramsey, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Rock crystal (80 gp). Coral (110 gp). 1 Half-Plate.


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant amber.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Mundane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Ernest Upton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 14 (+2)6 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tim Hornsby, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He has wavy chestnut hair. His blue eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Beggar in town.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Job, Mentor, Poor. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Hornsby, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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