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NPC Generator

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Advanced [show]


Trey Everly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Enemies, Nature. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Trey Everly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is well dressed, constantly wearing a red suit, brown shirt, and green tie, and his gloved hand is found clutching a greatsword. His long red hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Slave, Nature, Adventurer. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Walcott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 6 (-2)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. This violet eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's repulsed by the pc

Ideals: Joker, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Hunter Hayhurst, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Justin Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His black hair is slicked back into a classic pompadour. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Map Maker profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Map Maker, but he got bored and became a Performer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Joker, Gifted, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Justin Ridley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver pearl (80 gp).


Social Check DCs


Manfred Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan tunic with white highlights, and long black pants that bunch up around his shoes. His silver hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Tailor, but he got bored and became a Painter. He has never given up on his music dream.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Ashton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 20000 cp. Black velvet mask with numerous citrines (150 gp). 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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