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NPC Generator

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Advanced [show]


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. With bright red hair and a scraggly beard. He has green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Rolf Marston, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear white pants and tee shirts. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He left for the west, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Adventurer, Immigrant. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Graham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Lance Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Military, Adventurer, Family. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Deighton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Golden pearl (90 gp). Hematite (5 gp). 1 Silk rope. 1 Crowbar. 1 Good lock.


Social Check DCs


Patrick Brady, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, marred by sweets. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Eccentric and domineering, Patrick will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Pacifist. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Patrick Brady, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his mace always slung over his shoulder. He carries with him a set of maces, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His moppish chestnut hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Fighting, Gifted. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

William Copeland, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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