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NPC Generator

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Advanced [show]


Cory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has moderate length auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Cory Kelsey, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Moreno, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a blue suit, white shirt, and grey tie. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Doctor profession.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Further expansion of business.

Flaws: Ugly, Hedonist, Mundane. Bonds: Job, Guardian. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

John Moreno, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is bristling with hidden weapons, mostly clubs and halberds. His long golden hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Secretive. Bonds: Criminal record, Immigrant, Adventurer, Family. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Gerard Charlton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in white turtlenecks beneath a brown coat with white slacks. His head has been shaved. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Gerard Hamilton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 18 (+4)9 (-1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Miles Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red shirt with thin black vertical stripes and brown pants. He is an epitome of beauty. His hair, while still mostly silver, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the old dungeon and found the beat up axe and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Mason

Voice: French accent

Attributes [hide]

Miles Ashton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +6, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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