Trym Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Barber does. His tied-back hair is white. His eyes are green and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of orcs; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Job, Enemies, Poor, Mentor. Occupation: Barber
Voice: German accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp.
Drogo Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large red tufts of hair around his ears. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Adventurer, Criminal record. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Shane Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in brown turtlenecks beneath a grey coat with black slacks. Beneath his clothing is a huge mess of scar tissue. His moppish auburn hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Blue sapphire (800 gp). Iolite (60 gp). Alexandrite (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Hugh Middleton, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears bulky black painted plate armor. His red hair and beard is wavy and long. He is baby faced.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north his family was never financially stable. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and to reunite with his old friends
Flaws: Antagonistic, Hedonist. Bonds: Poor, Adventurer, Debt. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Banded agate (15 gp).
Odo Adley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail, marred by sweets. His hair is short and auburn. His blue unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east to a Guard, Odo learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Disease, Racist. Bonds: Job, Religious. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp. Chrysoprase (60 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
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