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NPC Generator

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Advanced [show]


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He is portly but not overly obese. He wears a top hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and he has decided he is irredeemable

Ideals: Passionate, Philantrophist. Bonds: Rich, Criminal record, Has a crush. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Gunter Yeardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)18 (+4) 13 (+1)8 (-1)
Skills History +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Amethyst (100 gp). Amethyst (100 gp). Fiery yellow corundum (500 gp). 1 Bullseye lantern. 1 Good lock. 1 Silk rope.


Social Check DCs


Tim Tenley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Religious. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Tim Tenley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Presley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling amber eyes.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: Diggory was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and regain custody of his son

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Attractive, Job. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Diggory Presley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Kody Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair up in a very large beehive style do. His gray eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Nature. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Kody Hayhurst, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +6

Possessions: 600 gp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He has no hair. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Randal was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Randal Skelton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 4 (-3)16 (+3) 13 (+1)10 (+0)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. A roughly beaten golden orb (100 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.


Social Check DCs

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