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NPC Generator

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Advanced [show]


Kody Peyton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His skin is also unnaturally pale. His blonde hair is braided into rings. This violet eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and human compassion

Flaws: Ugly, Impulsive, Mundane, Racist. Bonds: Family. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Kody Peyton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears bulky grey painted plate armor. His white hair is slicked back into a classic pompadour. His fierce violet eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Bertram studied abroad. He dropped out of school before completing his studies. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Darlington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Bonds: Family, In love, Job. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Alex Byron, Male Human Fighter 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)16 (+3) 18 (+4)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp. Large well-done wool tapestry (100 gp). Jeweled anklet (1000 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Blackwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long black hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Flaws: Insane. Bonds: Has a crush, Poor, Adventurer, Criminal record. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Blackwood, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic, Optimist, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Trym Heiser, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 9 (-1)17 (+3)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp. Amethyst (140 gp). Freshwater pearl (12 gp). Violet garnet (300 gp).


Social Check DCs

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