Hubert Chatham, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a shortspear. His brown hair is knotted and matted. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Hubert was born the youngest of three triplets. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and doesn't want to be a bather and was forced into it by his family
Bonds: Job, Criminal record, Family. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is brown and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Criminal record. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Everard Rylan, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears yellow painted combat armor at almost all times and is in decent physical shape. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted druidic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Gifted. Bonds: Slave, Criminal record. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Nicholas Harlan, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his silver hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the west. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Drogo Marlee, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform. He carries a battered hand crossbow and tarnished longbow as well. His hair is silver, silky, and of moderate length. His green unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: To be a Architect again; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Attractive. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 2 Antitoxin. 2 Antitoxin. 1 Everburning torch.
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