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NPC Generator

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Advanced [show]


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic, Secretive. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Ernest Chatham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)6 (-2) 16 (+3)17 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is auburn and very short. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Impulsive, Disease. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Raymond Heiser, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. 2 Alchemist’s fire.


Social Check DCs


Balimaar Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a pastel armored body suit, with a simple violet line shooting up and back down, and his gloved hand is found clutching a longsword. He wears his silver hair down. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He believes the world needs to unite to get rid of giants once and for all.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Bonds: Job, Enemies, Military, Family. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Balimaar Lindsey, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Tim Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Tim was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted arcane powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Adley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Kody Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy red hair. He has blue eyes.

Personality: He likes to make people angry or surprised. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the large cave and found the beat up bastard sword and armor he uses now. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Antagonistic, PTSD. Bonds: Rich, Immigrant, Nature. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Kody Fawcett, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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