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NPC Generator

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Advanced [show]


John Barton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his silver hair in a flapper bob. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

John Barton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, History +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 600 gp. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Adelard Clifford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large violet mantle and cape that has been intricately interwoven into his green robe. His auburn hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a mountains tribe. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Dilettante.

Motivation: Expand his business.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Adelard Clifford, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Aldous Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His long red hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Aldous was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He struck the Dyer job and began his own company from there.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Aldous Carlyle, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. His golden hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Depressed, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Miles Blythe, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 36000 sp. 2 Tanglefoot bags. 2 Acid flasks. 2 Smokesticks.


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Fortune-teller uniform. His golden hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 3 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To prove his worth to the world.

Flaws: Ugly, Mundane, Impulsive. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Robert Dumph, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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