Dustin Leighton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a white collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his golden hair in a flapper bob. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Dustin was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and his religion dominates his actions
Flaws: Ugly. Bonds: Has a crush, Religious, Family. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Atterton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He sports a flattop hair cut. His eyes are a pleasant hazel.
Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. After coming to the age of reason, Gunter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Jeweler soon after.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Fighting. Bonds: Rich, Job, Religious. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Raymond Landon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and very short. His thin eyebrows rest above his beady blue eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Hubert Fulton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, brown, dusty cloak. His brown hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and expand his business
Ideals: Athletic, Joker, Philantrophist. Bonds: Religious, Mentor, Job. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His moppish white hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Silk rope. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!

