Henry Gyula, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting brown shirt and pants. He keeps his long silver hair kept up in a rat tail. He has blue eyes and a brown hat with a white feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Henry was born the youngest of three triplets. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Gardener for hire.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Terse. Bonds: Rich, Family, Job. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat and is in decent physical shape. His chestnut hair is still thick. He has amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: Gifted from a young age, Balimaar studied abroad. He married young, but lost his spouse to dire rats. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Human compassion; and he feels kind of lost in life
Ideals: Gifted. Flaws: Disease, Depressed, Racist. Bonds: Enemies. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Black pearl (900 gp). Star rose quartz (80 gp). Deep green spinel (50 gp). Chrysoprase (80 gp).
William Springfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut short. His ears are large.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: William was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Ralf Clare, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears pastel cloth garments or leather armor. His chestnut hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: Gifted from a young age, Ralf studied abroad. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. 1 Masterwork manacles. 1 Silk rope.
Conrad Chatham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan coat over a grey low-cut shirt, and a top hat upon his head. His red hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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