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NPC Generator

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Advanced [show]


Dustin Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has shaved his head bald. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Dustin Everleigh, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Godfrey Harrington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. This green eyed northerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Lazy. Bonds: Criminal record, Slave, Job, Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Godfrey Harrington, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)8 (-1) 8 (-1)5 (-3)
Skills Animal Handling +1, Intimidation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Golden pearl (60 gp).


Social Check DCs


Peter Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He sports a long brown beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: Peter was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Has a crush. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Branson, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)9 (-1) 16 (+3)17 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Full Plate.


Social Check DCs


Gunter Lindsay, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: Eccentric and domineering, Gunter will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Gunter Lindsay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Paxton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the large cave and found the beat up bastard sword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Racist, Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Paxton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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