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Guy Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He is bald on top and has large silver tufts of hair around his ears. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Nibley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 14 (+2)9 (-1)
Skills History +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Aquan, Giant, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Bernard Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. He has hazel eyes and a black hat with a tan feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Bernard Hadley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20 pp.


Social Check DCs


Geoffrey Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is kept up in a ponytail inside a broad hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Ideals: Extrovert. Flaws: Racist, Insane. Bonds: Mentor. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Ryland, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears tan painted combat armor at almost all times. He wears a colorful flower in his brown hair. He has gleaming, smiling green eyes.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Healer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy. Bonds: Attractive, Religious, Poor. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Ernest Upton, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Adelard Everly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up greataxe and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and a deep hatred of giants

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Adelard Everly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: Just what you see.


Social Check DCs

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