Charles Fidget, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears silk and lounges about seductively, and his gloved hand is found clutching a hammer. He keeps his blonde hair in a pixie cut. This blue eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Hunter like his father before him.
Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Brown-green garnet (160 gp). Sardonyx (40 gp). Lapis lazuli (14 gp). 1 Darkwood Shield. 1 Chain shirt.
Dustin Camden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in yellow turtlenecks beneath a white coat with tan slacks. With a patchy silver beard and wild silver hair. His amber eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Law, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black tunic with grey highlights, and long pastel pants that bunch up around his shoes. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.
Motivation: To be a Hunter again; and revenge
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 10 pp.
Anthony Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel costume with the symbols of the sun god on his torso. He has styled his brown hair well, parting it to the right. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a mountains tribe. His psionic abilities were realized during a raid on his village. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Justice, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Bernard Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with Stetson hat. He has done his best to style his golden hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Bernard was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Fortune-teller. He became a Fortune-teller soon after.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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