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NPC Generator

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Advanced [show]


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trym hails from a village terrorized by goblins. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Attractive, Enemies. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Willoughby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. His amber eyes peer out from beneath his small blue hat.

Personality: He dislikes all the random violence that takes place in the north. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

William Benson, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Finely wrought small gold bracelet (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a fancy black suit. He has styled his auburn hair well, parting it to the right. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and doesn't want to be a priest and was forced into it by his family

Ideals: Opinionated. Flaws: Fearful, Mundane. Bonds: Attractive, Family, Enemies. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Rodney, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 8 (-1)18 (+4)
Skills Insight +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10000 cp. Azurite (12 gp). Blue quartz (12 gp).


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: To be a Shoemaker again.

Flaws: Ugly, Selfish. Bonds: Rich, Mentor, Job. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Abram, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp. 1 Masterwork studded leather.


Social Check DCs


Chad Camden, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His golden hair and beard is wavy and long. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a illithids raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical, Gifted. Flaws: Cynical. Bonds: Enemies, Criminal record. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chad Camden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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