Reynard Astley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear black pants and tee shirts. His red hair is still thick. His blue eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Reynard will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bounty Hunter.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man wears a brown cloak and cross-gartered yellow stockings. His long golden hair reaches down to his waist. His eyes are likewise gray. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Wymar Gentry, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His brown eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Locksmith like his mother before him.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Bradford, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His long red hair reaches down to his waist. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Revenge.
Bonds: Attractive, Immigrant, Rich, Enemies, Adventurer. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Lance Barlow, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy violet suit. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Bonds: Attractive, Rich, Family, Military. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!