Alex Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear grey clothing when he does not wear armor. His head has been shaved. His eyes are brown and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Holy water.
Lance Badger, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady green eyes.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is frequently practicing swordplay.
History: He was born at the edge of vast island. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He wants nothing more than to rejoin the army; and to be a tanner again
Flaws: Ugly. Bonds: Job, Military, Nature, Criminal record. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Half-Plate. 1 Half-Plate.
Hugh Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Tanner uniform. His white hair is greasy and uncared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hugh was raised in a hard working conservative environment. A gifted student he started as a Stylist, but he got bored and became a Tanner. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Banded mail.
Ernest Dryden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He keeps his red hair in a flapper bob. His hazel eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.
History: Ernest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Job, In love, Adventurer. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp.
Frederick Dudley, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a violet coat with white slacks. He has a moderate pudge and is not very fit. He wears his auburn hair up. His eyes are a pleasant amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Frederick was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. Chalcedony (80 gp). Hematite (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
