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NPC Generator

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Advanced [show]


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tight fitting yellow shirt and pants. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Roland Barlow, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)6 (-2) 14 (+2)16 (+3)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. He is physically well-built. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Sellsword, but he was a colossal failure. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Drogo Appleton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Conrad Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. He has no hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Fisher, Conrad learned a great deal about his father's area of expertise. A gifted student he started as a Courier, but he got bored and became a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and to be a courier again

Flaws: Ugly, Secretive, Disease. Bonds: Job. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Tattersall, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)18 (+4)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His tied-back hair is chestnut. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: Gilbert hails from a village terrorized by dire rats. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and many dire rats want him driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Enemies. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)18 (+4) 13 (+1)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a large grey jacket. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and to find somewhere to settle down

Flaws: Selfish, Mundane, Secretive. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. Golden pearl (60 gp).


Social Check DCs

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