Bernard Westbrook, Male Human [Permalink]
Personal [hide]
Description: This western man tends to wear a grey poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He has a very tight haircut. His fierce blue eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Assassin profession.
History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Hedonist, Disease. Bonds: Poor, Immigrant, Job. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Holy water. 1 Everburning torch. 1 Everburning torch.
Gerald Garfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is long and unkept. His brown eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He married young, but lost his spouse to gnolls. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Enemies. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Solid gold idol (300 gp). Large well-done wool tapestry (400 gp).
Percival Halsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars and is in decent physical shape. He has a blonde handlebar mustache and slicked back blonde hair. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Interpreter. He takes great joy in being the best Interpreter in town.
History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Pink pearl (120 gp). Obsidian (11 gp). Golden yellow topaz (400 gp).
Conrad Marlee, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Conrad was born the youngest of three triplets. His first spouse was a Layabout, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Adventurer soon after.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Extrovert. Flaws: Cynical, Depressed. Bonds: Family, Job. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Arnold Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His blonde hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
