Don Wharton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky brown painted plate armor. He wears his brown hair up. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Ugly, Depressed, Hedonist, Disease. Bonds: Poor. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
John Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His long auburn hair reaches down to his waist. He has green eyes and a blue hat with a black feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them
History: John was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Cynical, Shy. Bonds: Job, Family. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found.
Bonds: Attractive, Job, Religious, Immigrant, Family. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His auburn hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.
History: A powerful brothel owner made him what he is. He has had some formal painting training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Mentor, Rich. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Sard (60 gp). Onyx (60 gp). Azurite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
John Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his whip always slung over his shoulder. His blonde hair is heavily combed to the left. His eyes, though not visible through his cowl, are blue.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: John hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants revenge against orcs
Flaws: Impulsive, Addict. Bonds: Enemies, Immigrant, Criminal record. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
