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NPC Generator

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Advanced [show]


Gerard Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large green jacket. His tied-back hair is auburn. His gray eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Family, Has a crush. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Gerard Wharton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 3 Smokesticks. 2 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Jocelyn Hale, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He has black hair. His eyes are a pleasant gray.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Stylist in town.

History: Jocelyn was born with his father's beautiful face. A gifted student he started as a Architect, but he got bored and became a Stylist. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Poor, Job, Attractive, Immigrant. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Jocelyn Hale, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Moonstone (70 gp). Black opal (700 gp).


Social Check DCs


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is brown and curly. His eyes are green and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: Tim was born the youngest of three triplets. Tim was born on a far western desert where he grew up under the tutelage of his mother, an expert Map Maker. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Tim Woods, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a tan and white robe with the hood down. He wears a small hat to cover his moderate length black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: Arnold was born in the west. At a young age he loved to build and create. A gifted student he started as a Assassin, but he got bored and became a Herbalist. He struck the Herbalist job and began his own company from there.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Professionalism, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Cumberbatch, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Hunter Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His long silver hair is drawn into a two foot long braid. His eyes are green.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east to a Jeweler, Hunter learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Athletic, Impeccable. Bonds: Attractive, Family, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Hunter Hampton, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 cp. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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