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NPC Generator

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Advanced [show]


Simon Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a white suit, pastel shirt, and blue tie. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Pacifist. Flaws: Disease, PTSD, Depressed. Bonds: Family. Occupation: Fisher

Voice: French accent

Attributes [hide]

Simon Blackwood, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Weld, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has always had a great fascination with Human culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Hunter Weld, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. Tourmaline (120 gp). Sard (70 gp). Red spinel (120 gp).


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear white tank tops with brown pants. He has a very tight haircut. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Farmer

Voice: American accent

Attributes [hide]

Everard Blankley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Drogo Elton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed westerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Passionate, Logical. Flaws: Ugly, Addict. Bonds: Mentor, Criminal record. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Drogo Elton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)15 (+2) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Patrick Everleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a well pressed and immaculate suit (or dress), marred by teas. His red hair is unkempt and raggedy. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Patrick was born the youngest of three triplets. He moved out east to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and doesn't want to be a courier and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Patrick Everleigh, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)5 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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