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Advanced [show]


Heward Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Ideals: Passionate, Opinionated. Flaws: Ugly, PTSD. Bonds: Nature, Guardian. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Hastings, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Gardener uniform. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: When he was but 5 years old his parents immigrated from the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 8 years.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Trym Bing, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted, Artistic. Bonds: Poor, Religious, Slave. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Dalton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills History +6, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Gnome, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black tunic with blue highlights, and long yellow pants that bunch up around his shoes. His brown hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Armorer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Robert Livingstone, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast desert. A few years later when the west was not economically sound they moved to his current location. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow; and he is terrified, and will act out of fear

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Wymar Springfield, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 3 Holy water.


Social Check DCs

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