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NPC Generator

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Advanced [show]


Patrick Heiser, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, green cloak. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in a small forest village. He has had some formal music training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Stutters

Attributes [hide]

Patrick Heiser, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Don Darby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Don Darby, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Moonstone (80 gp). Tourmaline (40 gp). Lapis lazuli (13 gp). Tourmaline (40 gp). 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He keeps his chestnut hair in a pixie cut. He has gray eyes and a grey hat with a blue feather.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Banker.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new banker responsibilities is difficult

Bonds: Attractive, Job, Military, Religious, Enemies. Occupation: Banker

Voice: Raspy

Attributes [hide]

Bertram Cooper, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)4 (-3)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Norman Read, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Family, Poor. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Norman Read, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid

Flaws: Ugly. Bonds: Has a crush, Job, Religious, Mentor. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Wymar Winthrop, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 sp. Azurite (13 gp). Hematite (13 gp). Alexandrite (200 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs

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