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Advanced [show]


Kyle Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered grey stockings. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair and beard is wavy and long. His blue eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Slave Trader again; and expand his business

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Reid, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)17 (+3) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports grey clothing, slightly heavier than average wear. His golden hair is knotted and matted. He has gray eyes and a grey hat with a white feather.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: He was raised by priests from a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Hugh Ridley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Jasper (60 gp). Brown-green garnet (100 gp). 4 Antitoxin. 1 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Gerard Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue Stetson hat and blue clothes. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Impeccable, Artistic, Entrepeneur, Logical. Bonds: Rich. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Gerard Spaulding, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


John Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black armored body suit, with a simple blue line shooting up and back down. He has moderate length golden hair. His hazel eyes peer out from beneath his feathered black hat.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

John Hayden, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and is pretty ugly. His white hair is singed and shortened. He has a dull look in his blue eyes.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Miller again; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Don Marston, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)6 (-2) 9 (-1)15 (+2)
Skills Arcana +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2600 sp.


Social Check DCs

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