Norman Windsor, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His white hair is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Mundane, Antagonistic, Secretive. Bonds: Family. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce amber eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the north. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Bonds: Poor, Immigrant, Adventurer, Slave, Enemies. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. 1 Masterwork Light steel shield.
Clerebold Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan tunic with blue highlights, and long tan pants that bunch up around his shoes. His white hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.
History: He is a Yochlol in disguise. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shane Weld, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful brothel owner made him what he is. A gifted student he started as a Knight, but he got bored and became a Ruler. He has achieved small success as a Ruler.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Insane. Bonds: Slave, Job, Mentor. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2000 sp.
Norman Hailey, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat, and sports empty pouches on his belt. His chestnut hair is matted, messy, and big. He has a dull look in his brown eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
