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NPC Generator

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Advanced [show]


John Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears a colorful flower in his brown hair. He has several tiny jet earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Attractive, Rich, Criminal record, Military. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

John Enfield, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Peter Conway, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: His father raised him in a mountain cabin. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Disease, Hedonist. Bonds: Nature. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Peter Conway, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Jasper (60 gp). White pearl (140 gp). Red-brown spinel (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His moppish auburn hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family, Military. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Simon Winchester, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (600 gp).


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears yellow trousers with grey and white striped suspenders. He wears various colorful collared shirts. His long brown hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gerald was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Gerald Vance, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Gerald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered longbow and tarnished monstrous two handed axe as well. He has styled his brown hair well, parting it to the left. His eyes are blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small desert village. He worked as a nervous Bowyer and found it very stressful. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: To be a Detective again.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Nature, Religious. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Gerald Brownrigg, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 sp.


Social Check DCs

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