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Alexandre Langdon, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a violet vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His hair is long and red with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. He has hazel eyes and a violet hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Alexandre was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Alexandre Langdon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Thunderstones.


Social Check DCs


Gerald Leighton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: Gerald was born with his father's beautiful face. In his 10th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Leighton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown costume with the symbols of luck on his torso. His silver hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Robert Marley, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. Coral (40 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Kody Rutland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is auburn and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud.

Ideals: Justice. Flaws: Secretive. Bonds: Enemies, Nature. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Kody Rutland, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Red garnet (110 gp). Freshwater pearl (7 gp). Citrine (30 gp).


Social Check DCs


Aldous Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered scimitar and tarnished halberd as well. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.

History: He was born several months after his mother was called into army service. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Aldous Law, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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