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Advanced [show]


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He is muscular with a powerful set of arms. His white hair is lengthy. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Gifted, Entrepeneur, Logical. Flaws: Hedonist. Bonds: Adventurer. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Theodoric Gracey, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10000 cp. Brown-green garnet (40 gp). Emerald (700 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and usually wears his blue robe and has his mace always slung over his shoulder. His black hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 4 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up mace and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Camden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 10 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered green stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Persistence, Gifted. Flaws: Addict, Impulsive. Bonds: Nature. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man wears a custom-built plate barding that's adorned with red lining and desert motifs. His clothes are grease stained in places. His golden hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Bookbinder, who enjoyed hunting, Bernard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Bernard Melancon, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Silver comb with moonstones (100 gp).


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He has a very tight haircut. His green unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Stableman mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Rich. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Trym Hornsby, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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