Tim Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized sapphire on his right hand. With a patchy blonde beard and wild blonde hair. His brown eyes peer out from beneath his feathered white hat.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a small toy that he constantly fidgets with.
History: Born in the north to a Assassin, Tim learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Rich, Job. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 900 sp. Moonstone (40 gp).
Cory Hackney, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Spy, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Chain shirt.
Theobald Compton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tight fitting blue shirt and pants. His skin is also unnaturally pale. His hair is short and black. His eyes are hazel and beady.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
Possessions: 200 gp.
Nicholas Dayton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He has done his best to style his black hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.
History: He got into the Fortune-teller business at a young age. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He has worked as a Fortune-teller like his mother before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Racist. Bonds: Attractive, Job, Military, Enemies. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 8 Acid flasks. 4 Smokesticks.
Alex Dudley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Alex was born with his mother's beautiful face. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
