Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ernest was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Guardian. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Auran, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Bertram Enfield, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in grey turtlenecks beneath a black coat with brown slacks. His golden hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: Born in the south to a Apothecary, Bertram learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Apothecary soon after.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Job, Rich. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
Cory Van Es, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, black, dusty cloak. He keeps his black hair in a pixie cut. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Rich, Family, Has a crush. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp.
Robert Clive, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north, but his parents moved at a very young age to the west. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Flaws: Hedonist. Bonds: Immigrant, Family. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Thieves’ tools. 1 Good lock. 1 Masterwork manacles.
Diggory Clifford, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated, Justice. Bonds: Adventurer, Religious, Mentor. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Star rose quartz (40 gp). Deep blue spinel (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
