Adelard Berkeley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His long red hair reaches down to his waist. He has several tiny opal earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich western family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
Possessions: 300 gp.
Manfred Upton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. This blue eyed northerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: He was born at the edge of vast desert. While studying, he fell in love. They married and had a son. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, In love. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Obsidian (12 gp).
Hubert Harrington, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by beers. He sports a flattop hair cut. His eyes are a pleasant blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying brother.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 30000 cp. 4 Alchemist’s fire. 2 Acid flasks. 4 Antitoxin. 3 Smokesticks.
Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He carries a battered shortspear and tarnished spear as well. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Insane, Hedonist. Bonds: Rich. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2900 sp.
John Hamilton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear brown tank tops with red pants. He sports a long blonde beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: John lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has drifted from career to career and currently works as a Engraver.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp. Amethyst (50 gp). Chalcedony (50 gp). Fiery yellow corundum (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!