Odo Colton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Armorer profession.
History: Odo lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Flaws: Shy. Bonds: Attractive, Job, Family, In love. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Roger Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a white suit. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Roger was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. 1 Half-Plate.
Chad Easton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His black hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the large cave and found the beat up longsword and armor he uses now. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Athletic, Justice, Optimist. Flaws: Cynical, Racist. Bonds: Nature. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Manfred Colby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Bookbinder uniform. He is tall, broad shouldered and powerfully built. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: He got into the Bookbinder business at a young age. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bookbinder responsibilities is difficult
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Bookbinder
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Don Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a white shirt with thin green vertical stripes and brown pants. He has shaved his head bald. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of dire rats; and a rival would like him out of the picture
Flaws: Selfish, Mundane. Bonds: Criminal record, Enemies. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Tourmaline (60 gp). Jasper (40 gp). 1 Magnifying glass. 1 Average lock. 1 Healer’s kit. 1 Good lock.
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