Conrad Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich eastern family. His childhood dream was to be a Armorer, but he was a colossal failure. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Rich, Job. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Pink pearl (70 gp). Jade (70 gp). Red garnet (70 gp). Amethyst (70 gp). 1 Healer’s kit. 1 Backpack. 1 Disguise kit.
Shane Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair is matted, messy, and big. His eyes are amber and beady.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and to clean up the streets
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Guardian, Rich. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp.
Reynard Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His auburn hair is cut short with large spiked bangs in the front. He has green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Opinionated, Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Tim Morton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Stableman. He has styled his brown hair well, parting it to the right. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has worked as a Stableman like his mother before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 5000 sp.
Don Marston, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in black turtlenecks beneath a green coat with brown slacks. His silver hair is smooth and relatively long. His violet eyes peer out from beneath his Stetson black hat.
Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Pacifist. Flaws: Impulsive, Mundane. Bonds: Criminal record. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
