Don Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His chestnut hair is singed and shortened. His brown eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Nature. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Golden yellow topaz (400 gp). Silver pearl (160 gp). White pearl (160 gp). 1 Masterwork studded leather.
Frederick Davenport, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Attractive, Poor, Religious, Mentor. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp.
Arnold Trollope, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He keeps his chestnut hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Seamstress, but he got bored and became a Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality
Flaws: Fearful. Bonds: Job, Criminal record, Immigrant, Adventurer. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Ralf Lincoln, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has a very tight haircut. His eyes are green and beady.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 64 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.
Diggory Hampton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely blue suit with black socks and a vest with buckled shoes. He wears his hair in dreadlocks. His green eyes are passionate and lively.
Personality: Eccentric and domineering, Diggory will drive conversation. He also is a firm believer in the manly ideal.
History: When he was but 7 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Impulsive, Insomniac. Bonds: Immigrant. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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