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NPC Generator

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Advanced [show]


Geoffrey Blankley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His auburn hair is styled in orderly dreadlocks. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Blankley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Landon, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His chestnut hair is thinning but still full. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is wracked by social anxiety

Ideals: Logical. Flaws: Shy, Fearful, Insane. Bonds: Poor. Occupation: Armorer

Voice: American accent

Attributes [hide]

Adam Landon, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Ryland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He wears his hair in dreadlocks. His eyes are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Guardian. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Ryland, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 4 Smokesticks. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has wavy red hair. He has violet eyes and a red hat with a green feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Shy, Insomniac. Bonds: Poor, Family. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Anselm Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Healer’s kit. 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.

History: He was born in the south, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Actor

Voice: French accent

Attributes [hide]

Drogo Altham, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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