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NPC Generator

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Advanced [show]


Peter Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple white line shooting up and back down. He has a moderate pudge and is not very fit. His Stetson hat is riddled with cuts and holes. His eyes are hazel.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Asheton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 sp.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Ugly, Secretive, Shy. Bonds: Slave, Military. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Godfrey Marley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 42000 sp.


Social Check DCs


Hugh Holton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Assassin uniform. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Assassin. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Assassin business at a young age. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and an old rival family wants him found

Flaws: Disease. Bonds: Job, Religious, Rich, Family. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Hugh Holton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)6 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Don Addington, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair up. He has violet eyes.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: Don was born the youngest of three triplets. He married young, but lost his spouse to illithids. He has since lost track of the people in his past.

Motivation: He's in love; and regain custody of his daughter

Flaws: Depressed, Shy. Bonds: Attractive, Family, Enemies, Has a crush. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Don Addington, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Hourglass. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tan costume with the symbols of the four houses of cards on his torso. His skin is also unnaturally pale. He wears his chestnut hair down. His gray eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Bentham, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs

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