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NPC Generator

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Advanced [show]


Gunter Hayes, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Artistic. Flaws: Addict, Insomniac. Bonds: Attractive. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Hayes, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)8 (-1) 7 (-2)7 (-2)
Skills History +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He wears his brown hair up. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Gerard was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Upton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown armored body suit, with a simple pastel line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of illithids once and for all.

History: He comes from a rich northern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away; and he wants revenge against illithids

Flaws: Antagonistic. Bonds: Slave, Enemies, Rich. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Robert Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally shirtless and showing off his tattooed chest. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.

History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Ploughman, but he was a colossal failure. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and to reunite with his old friends

Bonds: Job, Military, Mentor, Adventurer. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Lance Alby, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Sleight of Hand +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. 1 Good lock. 1 Masterwork manacles. 1 Healer’s kit. 1 Crowbar.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Anselm Hampton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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