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Advanced [show]


Wymar Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Family, Immigrant, Slave, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Fawcett, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 2 Antitoxin. 4 Alchemist’s fire. 3 Holy water.


Social Check DCs


Conrad Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. He sports a long red beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the ruined castle and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Shy. Bonds: Attractive, Religious, Nature. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Conrad Berkeley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. 3 Thunderstones. 4 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Gunter Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His red hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of gnolls once and for all.

History: Gunter was born the youngest of three triplets. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Optimist. Bonds: Attractive, Enemies, Family, Military. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Gunter Allerton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 10 (+0)18 (+4)
Skills Animal Handling +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is also unnaturally pale. His tied-back hair is blonde. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and retire the richest man in the west

Ideals: Logical, Artistic, Entrepeneur. Flaws: Ugly, Insomniac. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Hadleigh, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amethyst (140 gp).


Social Check DCs


Adelard Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To be a Knight again; and expand his business

Ideals: Joker. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Barrister

Voice: American accent

Attributes [hide]

Adelard Winchester, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Tanglefoot bags. 3 Thunderstones. 1 Smokesticks.


Social Check DCs

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