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Advanced [show]


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Criminal record, Adventurer. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Trym Clive, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 80 pp.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of strength around his neck, and a scythe on his belt. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Logical. Bonds: Immigrant, Poor. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Dean Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple green robe with yellow stripes complete with hood. He is muscular with a powerful set of arms. His auburn hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Dean studied abroad. He worked as a nervous Map Maker and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Dean Charlton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lance Shipley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Wants to have a good time and be beloved; and regain custody of his daughter

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Family, Adventurer. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Shipley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Perry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is still thick. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is currently in port desperately looking for someone to get him out; and many giants want him driven away

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Military, Enemies, Slave. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Perry, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Half-Plate.


Social Check DCs

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