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NPC Generator

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Advanced [show]


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy yellow suit. He has brown hair. He wears large thick round spectacles.

Personality: Eccentric and domineering, Gerald will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Tailor, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son.

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature, Family. Occupation: Stylist

Voice: Cold and demanding tone

Attributes [hide]

Gerald Dalton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)5 (-3)
Skills Arcana +1, Persuasion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Trym Redfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Merchant job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Artistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Trym Redfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Langston, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a tan scarf. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Insomniac, Fearful. Bonds: Mentor. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Drogo Langston, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)13 (+1) 8 (-1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Mercenary. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Selfish. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

John Blyth, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 35000 sp. Violet garnet (200 gp). Rich purple corundum (600 gp). Chalcedony (50 gp).


Social Check DCs


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large blue jacket. His blonde hair is styled in orderly dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Miles was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Adventurer, Attractive. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Marlee, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp. Amethyst (80 gp). 1 Average lock.


Social Check DCs

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