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NPC Generator

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Advanced [show]


Tim Wakefield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Flaws: Ugly, Impulsive, Addict. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Tim Wakefield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. White opal (400 gp). Deep blue spinel (200 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Kody Carlisle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, blue cloak. He is tall, broad shouldered and powerfully built. He has moderate length chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Gardener business at a young age. He worked as a nervous Gardener and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and regain custody of his son

Flaws: Addict, Shy, Ugly. Bonds: Immigrant, Job, Family. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Kody Carlisle, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp. 2 Thunderstones. 4 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. His tied-back hair is red. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ralf hails from a village terrorized by gnolls. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a deep hatred of gnolls

Ideals: Fighting, Professionalism. Flaws: Addict. Bonds: Adventurer, Enemies, Slave. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Ralf Bradly, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Holy water. 4 Antitoxin.


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. He has a moderate pudge and is not very fit. His blonde hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Anselm Trollope, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 17 (+3)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is physically well-built. His silver hair is thinning but still full. This brown eyed northerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Immigrant, Slave. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

John Chatham, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs

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