Everard Hayes, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His tied-back hair is golden. His eyes are green and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Emotional. Bonds: Adventurer, Criminal record. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Amethyst (160 gp). Rhodochrosite (11 gp). Red-brown spinel (160 gp).
Trym Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His golden hair is thinning but still full. He has brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Mason.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid
Ideals: Disciplined. Bonds: Has a crush, Poor, Job, Religious. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp. Iolite (20 gp). Red-brown spinel (40 gp). 1 Masterwork Common Melee.
Geoffrey Riley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a green and brown handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Racist. Bonds: Poor, Job, Adventurer, Family. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Frederick Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He is content; and he's repulsed by the pc
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Mundane. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2500 sp.
Drogo Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is red and curly. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east to a Gardener, Drogo learned a great deal about his mother's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Gardener. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. Chalcedony (50 gp). Silver pearl (50 gp). 1 Disguise kit. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!