Wymar Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears black leather gloves, a black jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the large cave and found the beat up warhammer and armor he uses now. He struck the Healer job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Extrovert. Bonds: Slave, Attractive, Nature. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Violet garnet (1100 gp).
Alex Richie, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with brown slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Rich, In love. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is cut short. His eyes are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Flaws: Insomniac. Bonds: Adventurer, Family, Enemies, Job. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Charles Barney, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright black suits and hats. His hair, while still mostly golden, has prominent grey streaks. His gray eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day
Flaws: Impulsive, PTSD, Mundane. Bonds: Poor, Attractive, Criminal record. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Silver pearl (150 gp).
Wymar Beitz, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he is generally shirtless and showing off his tattooed chest. He wears his black hair up in a very large beehive style do. This hazel eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs
Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer, Job, Enemies. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Brown-green garnet (90 gp). Zircon (50 gp).
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