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NPC Generator

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Advanced [show]


Lewis Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying red hair a little too much giving a sharp red color. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: Born in the south to a Crown-heir, Lewis learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Lewis Bentley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Peridot (60 gp). Rich purple corundum (500 gp). White opal (500 gp).


Social Check DCs


Wymar Darby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Barkeep does. His black hair, when down, is lengthy. This gray eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: Wymar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Barkeep.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Logical. Bonds: Job, Immigrant, Family. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Wymar Darby, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Silver pearl (70 gp). 1 Minor magic item.


Social Check DCs


Hugh Byron, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with deerstalker hat, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Hugh Byron, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Richie, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Interpreter business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Philantrophist, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Simon Richie, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Nature, Debt. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Frederick Milton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 17 (+3)3 (-4)
Skills Animal Handling +5, Intimidation -2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Deep green spinel (100 gp).


Social Check DCs

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