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Advanced [show]


Jocelyn Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: Jocelyn was raised in a hard working conservative environment. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up work as a Gardener and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: PTSD. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Hallewell, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Tourmaline (150 gp). Bloodstone (30 gp).


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a brown low-cut shirt, and a broad hat upon his head. He has a slight overbite and is overall scrawny. His golden hair is long and unkept. His hazel eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Architect

Voice: Timid voice

Attributes [hide]

William Alby, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10000 cp. Azurite (13 gp). Obsidian (13 gp). 4 Acid flasks. 1 Holy water. 1 Antitoxin.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Arnold Woods, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Everard Presley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Military, Nature, Has a crush. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Everard Presley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of men and trembles around them

History: Gerald was raised in a hard working conservative environment. He worked as a nervous Miller and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and he has a crush on the local priest

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Has a crush. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Marleigh, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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