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NPC Generator

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Advanced [show]


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair, when down, is lengthy. His eyes are violet and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Actor, who enjoyed hunting, Theobald was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Mortician.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Flaws: Ugly, Greedy. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Theobald Chatham, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Carter. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Rich, Military, Adventurer, Family. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Gracey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is short and chestnut. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Spice Merchant, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Godfrey began to lead the lost caravan. He now mingles about in high society.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Adventurer, Enemies. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Benson, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 5 (-3)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Heward Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His amber unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Born in the south to a Spy, Heward learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and expand his business

Flaws: Disease, Addict. Bonds: Job, Religious, Enemies. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Heward Churchill, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)12 (+1) 13 (+1)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Peter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. He has brown hair. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Peter was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants a kiss; and he uses money and sex appeal to get what he needs

Ideals: Joker, Entrepeneur. Flaws: Greedy. Bonds: Rich, Attractive, Has a crush. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Peter Eastaughffe, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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