Solomon Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is cut close to his head. He has several tiny amethyst earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Athletic. Bonds: Rich, Job. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Conrad Southey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Tanner. His broad hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Mentor. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Hourglass.
Gunter Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He wears a deerstalker hat to cover his moderate length white hair. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Logical. Flaws: Shy. Bonds: Rich. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 9000 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Geoffrey Kendall, Male Human [Permalink]
Personal [hide]
Description: He likes to wear yellow tank tops with brown pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his red hair. His amber eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and to reunite with his old friends
Bonds: Attractive, Has a crush, Family, Adventurer. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a red suit, green shirt, and brown tie. He is tall, broad shouldered and powerfully built. With bright brown hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Theobald was born in the west. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted, Persistence. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp. Moss agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
